Sunday, June 24, 2007

Progess #1

I'm making some good progress on the basic game engine. I'm experimenting with how the loops should work and fleshing out what VB.net can and can't do. The lack of control arrays is pretty annoying, as is a good "press any key to continue" feature.

The other thing I'm having some trouble with is moving characters to reserve and then bringing them back. The game would probably work fine at the moment but some characters would have no hope and you wouldn't get another chance at them.

I'm still torn between a pickboard trivia game for character selection versus the memory game which I did have working. I might leave the memory game in as a Easter egg since it works anyway.

Giving the characters their abilities and events is fun but it's a little distracting.

I gave Wheeljack his special ability and found it was far too powerful. I think I'm going to have throw in some bad luck for him.

Starscream is, so far, the most powerful villain. That kinds of works for the game plan but a lot of the Autobots might need some help to defeat him. Ravage has average stats across the board but turns out to be the weakest and that's not right. I will have to give him a bit of help.

I also want to start work on what the game will look like, but I realise that is a lower priority. I have to get the game to work and then I can make it pretty.