Sunday, June 24, 2007

Progess #1

I'm making some good progress on the basic game engine. I'm experimenting with how the loops should work and fleshing out what VB.net can and can't do. The lack of control arrays is pretty annoying, as is a good "press any key to continue" feature.

The other thing I'm having some trouble with is moving characters to reserve and then bringing them back. The game would probably work fine at the moment but some characters would have no hope and you wouldn't get another chance at them.

I'm still torn between a pickboard trivia game for character selection versus the memory game which I did have working. I might leave the memory game in as a Easter egg since it works anyway.

Giving the characters their abilities and events is fun but it's a little distracting.

I gave Wheeljack his special ability and found it was far too powerful. I think I'm going to have throw in some bad luck for him.

Starscream is, so far, the most powerful villain. That kinds of works for the game plan but a lot of the Autobots might need some help to defeat him. Ravage has average stats across the board but turns out to be the weakest and that's not right. I will have to give him a bit of help.

I also want to start work on what the game will look like, but I realise that is a lower priority. I have to get the game to work and then I can make it pretty.

Villains

The game starts with the 10 original Decepticon toys plus four more (or should that be six?) as your enemies.

By the end of chapter three the number of enemies increases by 14.

If you're unlucky six of them might be replaced by another more powerful robot. They might even say "the most powerful robot".

One of the new villains will also be someone you've seen before in the game.

Thursday, June 21, 2007

Playable characters

When you begin the game you will be able to select your team from the original 18 Autobots.

By the end of chapter three, you will have had the chance to play another 25 characters , that is if you can find them all.

Monday, June 4, 2007

About TF Assault

TF Assault is a fan-made game based on "X-Assault" by Jim Lemoine.

Select a squad of heroic Autobots to defeat the evil Decepticons in stat-based, turn-based combat.

Discover which Autobots have advantages over certain Decepticons but beware the Decepticons who have the upperhand.

I'm currently redeveloping the game from a rudimentary QBASIC version I created a few years ago.

I've set this blog up as the official homepage of the game should I ever get to a stage where I want to release it to other Transfans instead of just amusing myself.